This may be a story, but in its true essence, it's supposed to be a legacy.
Things move fast, Sims get knocked up two days after they meet a Sim, so on and so forth.
The reason it's a story is because when I write observational style legacies, I tend not to give my Sims personalities by accident and that's never fun.
So, if it seems like my Sims are getting knocked up seemingly two days after they meet someone, it's because when I play, I play with a legacy mindset.
Thank you for your time. I just wanted to clear some things up in case they thought I just like getting my Sims knocked up or something :P